Super Mario World vs. the many-World Interpretation of Quantum Physics
Watch the video first (1.56 min).
See the quantum effects? No? OK, here is a hint: every possible outcome that CAN happen in the game, happens here and each of the outcomes continue through the game play - sort of like many world quantum interpretation.
The detailed semi explanation is here.
So what about the Many World Quantum Interpretation?
…So what’s this about quantum physics? Oh, right. Well, I kind of identify the branching-paths effect in the video with the Everett-Wheeler “Many Worlds Interpretation” of quantum physics. Quantum physics does this weird thing where instead of things being in one knowable place or one knowable state, something that is quantum (like, say, an electron) exists in sort of this cloud of potentials, where there’s this mathematical object called a wavefunction that describes the probabilities of the places the electron might be at a given moment. Quantum physics is really all about the way this wavefunction behaves. There’s this thing that happens though where when a quantum thing interacts with something else, the wavefunction “collapses” to a single state vector and the (say) electron suddenly goes from being this potential cloud to being one single thing in a single place, with that one single thing randomly selected from the different probabilities in the wavefunction. Then the wavefunction takes back over and the cloud of potentials starts spreading out again from that randomly selected point.
A lot of scientists really don’t like this “collapse” thing, because they’re uncomfortable with the idea of nature doing something “at random”. Physics was used to dealing with randomness before quantum physics came along– the physics of gases are all about the statistics of randomly moving gas particles, for example– but those kinds of randomness aren’t assumed to be actually random, just “effectively random” because the interactions of air molecules are so chaotic and complicated that they’re too unpredictable for humans to track. Think about what happens when you roll a die: the number that comes up when the die lands isn’t strictly speaking “random”, it’s absolutely determined by the physics of motion and the velocity at which you let go of the die and so forth. The “randomness” of a die roll isn’t about actual indeterminacy, but rather just a way of talking about your ignorance of how the deterministic processes that control the die operate. Quantum physics, on the other hand, has things that as far as anyone can tell are really, objectively random, with no mechanism producing that randomness and nowhere apparent to stick one.
Since this makes some physicists uncomfortable, they came up with a sort of a philosophical trick: they interpret quantum physics in such a way that they say when there’s more than one possible random outcome of some quantum process, then the different possibilities all happen, in alternate universes. They can’t prove or disprove that this idea is true– from the perspective of someone inside one of these universes, everything behaves exactly the same as if the “wavefunction collapse” really was just picking a random option. But it’s one way of looking at the equations of quantum mechanics, and as far as the mathematics cares it’s as valid as any other. Looking at things this way, if there’s a 3/4 chance of a quantum process doing one thing and a 1/4 chance of it doing the other, then we get three universes where the one thing happens and one universe where the other one does. This does mean that there’s some universe where two seconds ago all of the atoms in your heart spontaneously decided to quantum-tunnel two feet to the left, but in almost every universe this doesn’t happen so we don’t worry about that.
Continuing:
But, we can kind of think of the multi-playthrough Kaizo Mario World video as a silly, sci-fi style demonstration of the Quantum Suicide experiment. At each moment of the playthrough there’s a lot of different things Mario could have done, and almost all of them lead to horrible death. The anthropic principle, in the form of the emulator’s save/restore feature, postselects for the possibilities where Mario actually survives and ensures that although a lot of possible paths have to get discarded, the camera remains fixed on the one path where after one minute and fifty-six seconds some observer still exists.
Next time you are playing Super Mario on your Wii or on DS, just think that you are really doing foundational quantum experiments.


